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I run Quake3 at 1024x768 in 32-bit color, with texture and geometry detail at the max, trilinear filtering, shadows (model shadows), and lightmap lighting. And Quake3? I've played some of the best in Rocket Arena 3, and beaten them. But that never hindered my performance.I consider myself quite good at CS (though I don't play as much as I used to), and I play at 1280x960 with everything at the highest quality setting. I was in one of the top TeamFortress clans, and I ran QuakeWorld at 1024x768 with no tweaks or anything - oh, and I ran GL QuakeWorld, not software, so shadows on my comp were very dark. This goes for most FPS, not Q3 in particular. Quote: What pisses me off even more is that you cant really compete with these guys unless you go and change your graphic settings as well. Do all the great Q3A run ugly like that? I ask, what price frags? It would ruin it for me to play with all the detail turned off. I play Q3A daily with my office mates and we blissfully go a along jumping out of shadows, enjoying the beauty and subtle strategies of the levels, and having a hi-ho time with it.
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I mean, if I was John Carmack and spent all this time programming all the beautiful graphics only to have the hardcore types scale them back to pre-Quake 1 quality, I'd be a bit disappointed (and peeved). Now, it definetly gave him an advantage having a big light background with a bunch of blue targets (essentially what it looked like) running around to shoot at, but it seemed to be counter to the whole spirit of the thing. Everything was bright, washed out, with simple textures and graphics, indentical character models, and explosions that look circa 1984. Continued abuse of our services will cause your IP address to be blocked indefinitely.For the first time I just saw a very good Quake 3 player (goes to tournaments, ranked, etc.) fraggin' along in a game, and I was surprised by the graphic setup he used. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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